ReplayDojo
PUBG: BattlegroundsPUBG

Replay field guide 01 / Drop

Analyze your drop

A drop is more than the pin you chose. Review where your team landed, who arrived nearby, and how much room you had before the first fight.

Open a PUBG match

Start with one match, not a map ranking

Open a recent match by player name or match ID. If you need help finding either, follow the replay setup guide first. In the replay, focus your team in the standings. That keeps your four paths legible while you check the teams around them. The question for this review is specific: did our landing give us a playable first minute?

Trace the drop in three passes

  1. Pause before landing. Use the opening part of the timeline and the plane path to find your jump. Check whether teammates split across separate compounds or landed close enough to regroup. Then seek to each teammate's landing marker.
  2. Turn on the landing heatmap. In Review, use Heat → Landings. First view all teams to see where the lobby concentrated, then focus yours. A dense cluster is a reason to inspect the opening fight, not proof that a particular building was contested.
  3. Follow the first contact. In Events, select a hot drop or early fight marker if one appears. Scrub back before the first damage, then forward through the knock or elimination. Ask whether your players were together, whether another team arrived late, and whether your exit route stayed open.
Record a decision

Write down the jump time, each player's landing area and the first contact time. Decide whether to keep the same drop, change where teammates land within it, or leave sooner when multiple teams arrive.

Compare like with like

One contested drop does not show that a location is always hot. Open another match on the same map and mode, repeat the three passes, and compare the arrival pattern. The heatmap is built from the match you opened; it is not a forecast of future lobbies. The viewer's team report and event list help explain this match, while a series of matches helps you test a drop plan.

What the data can show

PUBG telemetry includes parachute landing, player position and damage events. That supports a map reconstruction of where players landed and when contact happened. It does not record voice comms, sightlines or why a squad chose a building. Treat those as review questions, not measured facts. See the official telemetry event reference for the underlying event types.

When the drop turns into a fight, continue with the squad fight review. To assess the move after looting, use the zone rotation guide.