Vision
Vision describes what a unit can and cannot see within a circular area from its current location and state. Places a unit cannot see are filled with the Fog of War, a dark mist that hides enemy units inside of it. Allied units cannot be hidden by the fog of war. Invisible units cannot be seen even when outside of the Fog of War, unless they are revealed by a source of True Sight. Trees and higher elevation block a unit's vision if it has ground vision. Flying vision is unobstructed by trees and elevation.
In the full article
10 sections- 01Fog of War
- 02Time of Day
- 03Base Vision Ranges
- 04Types of Vision
- 05Modifying Vision
- 06Sources of Vision
- 07Exposing
- 08True Sight
- 09Vision interaction with spells
- 10Recent Changes
Read the full article on Liquipedia
Summary adapted from Liquipedia (CC-BY-SA). May reflect an earlier patch.