Vision
Vision
Vision describes what a unit can and cannot see within a circular area from its current location and state. Places a unit cannot see are filled with the Fog of War, a dark mist that hides enemy units inside of it. Allied units cannot be hidden by the fog of war. Invisible units cannot be seen even when outside of the Fog of War, unless they are revealed by a source of True Sight. Trees and higher elevation block a unit's vision if it has ground vision. Flying vision is unobstructed by trees and elevation.
On the full page
- Fog of War
- Time of Day
- Base Vision Ranges
- Types of Vision
- Modifying Vision
- Sources of Vision
- Exposing
- True Sight
- Vision interaction with spells
- Recent Changes
Read the full Vision article on Liquipedia →
Summary adapted from Liquipedia (CC-BY-SA). May reflect an earlier patch.