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Combat

Mana

Mana (also known as MP, which is short for mana points) represents the magic power of a unit. It is used as a cost for the majority of active and even some passive abilities. Every hero has a base mana pool of MP, while most non-hero units only have a set mana pool if they have abilities which require mana, with a few exceptions. These values cannot be altered. This means that a hero's maximum mana cannot drop below MP.

In the full article

9 sections
  1. 01Display
  2. 02Modifying Mana
  3. 03Mana Restore Manipulation
  4. 04Mana Loss Manipulation
  5. 05On-restore Effects
  6. 06Abilities Modified by Mana
  7. 07Min Mana
  8. 08Mana Regeneration
  9. 09Recent Changes

Read the full article on Liquipedia

Summary adapted from Liquipedia (CC-BY-SA). May reflect an earlier patch.