Combat
Mana
Mana (also known as MP, which is short for mana points) represents the magic power of a unit. It is used as a cost for the majority of active and even some passive abilities. Every hero has a base mana pool of MP, while most non-hero units only have a set mana pool if they have abilities which require mana, with a few exceptions. These values cannot be altered. This means that a hero's maximum mana cannot drop below MP.
On the full page
- Display
- Modifying Mana
- Mana Restore Manipulation
- Mana Loss Manipulation
- On-restore Effects
- Abilities Modified by Mana
- Min Mana
- Mana Regeneration
- Recent Changes
Read the full Mana article on Liquipedia →
Summary adapted from Liquipedia (CC-BY-SA). May reflect an earlier patch.